Shipkeeper
Important - Windows executable
I've seen some streamers having performance issues when trying to play the WebGL version of the game. Since the uploads are momentarily disabled, for the time being I'm sharing this link for the Windows x64 version.
It is the exactly same version than WebGL. Hopefully it will help you with the performance for streaming. Thanks for playing!
Introduction
You are a Shipkeeper, a worker that lives in an abandoned dock, and gives service to ghostships, to repair them and clean them from "pests". These pests, however, are eldritch organisms that have taken the ship as their home while the ship was drifting at deep sea. Since these organisms cannot be left to live inland, you have been assigned with the mission of eliminating all pests properly.
The Government of Wichdum Island thanks you for your service.
Good luck in there, Shipkeeper.
Controls
Description | Buttons |
---|---|
Character movement | Classic WASD Configuration |
Left Mouse Button Click | Attack. Note: Character will attack towards mouse cursor location |
Hold Right Mouse Button | Aim |
Hold E | Repair/Clean |
F | Lantern |
Space | Next Text Dialog |
Game Information
This game was made for Acerola Game Jam over 14 days.
All 2D Art, Pixel Art, music for intro, game design, and programming was made by me, Luis Arturo Guerra García (HauntedCrow/SilentCassette).
Resources not made by me are listed in the External Resources section.
External resources:
Audio Effects:
Author | Source |
---|---|
mikeask | Steps in Wood Floor |
artisticdude | RPG Sound Pack |
rubberduck |
75 CC0 Breaking and Falling Hit SFX 100 CC0 Metal and Wood SFX 100 CC0 SFX |
Badre-Eddine | Hurt death sound effect for character |
Robin Lamb | UI sound effects button clicks user feedback notifications |
All mentioned external resources are Public Domain.
Tools
- Unity
- Clip Studio Paint
- Aseprite
- Audacity
- Visual Studio Code/Microsoft Visual Studio
- Sourcetree
- BandLab
Development log
- Shipkeeper - Dev updateMar 25, 2024
Comments
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This is a great game, but I noticed a few things. First, it doesn't feel responsive whenever you are cleaning, could you possibly animate it, or add a bar above to show you cleaning/repairing. Second, could you make the character face the mouse? Currently it feels not great to turn and face stuff. Other than that you did a great job, and this is one of my favorites!
Also, could you disable the axe on start, only unlock it after you learn what it is needed for? (Ex. On the 2nd ship you can break the barricades and go straight to the monster even if you don't have any clue how to fight it)
Hi! Thank you for playing! I have added everyone's feedback in my last devlog. I'm covering all the points you have mentioned :) Thanks for the review!
At least something good
haha! Thank you! I'm glad you liked it <3
This was really great game and i liked how game looks and sound very good too well done keep it up!
Thank you! And there is still so much I want to add. I'll try my best to make it better <3